⚔ D&D Negotiation Sheet

NPC Setup

Interest & Patience Tracker

0
0
Interest Result
--
Patience Status
--
If a hero lies to an NPC with an argument that fails to increase the NPC's interest, the Director can decide that the NPC catches the lie and is offended by it. The NPC's interest decreases by 1, in addition to any decrease imposed by the failure.

Motivations

Pitfalls

Starting Attitudes

AttitudeDescriptionInterestPatience
HostileOpenly opposed to the heroes. Barely willing to listen.12
SuspiciousDoubts the heroes' motives but is willing to listen.22
NeutralDoesn't feel one way or the other. Would probably rather be somewhere else, but doesn't want to be rude.23
OpenWilling to listen, willing to help, as long as the heroes aren't asking too much.33
FriendlyThe heroes seem like the NPC's people. The NPC is willing to give them the benefit of the doubt.34
TrustingThe NPC has reason to take the heroes at their word and will help if the characters don't screw this up.35

Interest & Patience Results

InterestResult
0No, and…
1No.
2No, but…
3Yes, but…
4Yes.
5Yes, and…
PatienceStatus
0Final offer and negotiation ends
1–5Negotiation can continue
Interest 0–5 = "No Interest" to "The Most Possible Interest"

Appeal Rules

Appeal to Motivation
≤11: The NPC's patience decreases by 1.
12–16: The NPC's interest increases by 1, and their patience decreases by 1.
17+: The NPC's interest increases by 1, and their patience doesn't change.
No Motivation or Pitfall
≤11: The NPC's patience decreases by 1, and their interest decreases by 1.
12–16: The NPC's patience decreases by 1.
17+: The NPC's interest increases by 1, and their patience decreases by 1.
Pitfall Used
If an argument uses one of the NPC's pitfalls, it automatically fails and the NPC's interest and patience each decrease by 1. The NPC might also warn the heroes not to treat them in such a way again.